﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

using BMCLV2.Texturepack;
namespace BMCLV2
{
    /// <summary>
    /// FrmTexturepack.xaml 的交互逻辑
    /// </summary>
    public partial class FrmTexturepack : Window
    {
        public TexturePackEntity[] TexturePackEntities;
        private TexturePack texturepack = new TexturePack();
        public FrmTexturepack()
        {
            InitializeComponent();
            TexturePackEntities = texturepack.TexturePackEntities;
        }
        public TexturePackEntity GetSelected()
        {
            return TexturePackEntities[0];
        }
    }
}
